![]() ![]() The game unfolds in much the same way as any other sandbox gang world does, there are multiple story arcs which can be done in any order, property purchases for income and activities to break the questing. I did used to take a more serious attitude to gaming and look down on things like that, but with the way my life’s gone recently I’m all up for a bucket of light hearted, reference-filled, die-hard style fun! 5 minutes into the game I’d jumped out of a plane, had a free-falling fire fight, caught a falling comrade and assured her that the plane heading straight towards us wouldn’t be an issue, because I’d just shoot the windows out, kill the bad guys on the way through, come out the other end and catch her again. ![]() I jumped in as a female character (a rarity for me), with a Russian accent, who’s victory dance was Carlton’s “It’s not unusual” and who’s taunt was a pelvic thrust from Ace Ventura not something you’d find in the gritty realism of GTA. Saints Row knows exactly what it wants to be. ![]() The game’s been criticised for reusing the same old formula, but quite frankly with the direction GTA is headed in I’m quite happy with that. Or perhaps it does, but just does a brilliant job of getting the balance right between action and comedy. High praise for a game that really doesn’t take itself too seriously. It blends short sharp cut scenes to fill in the complicated parts and manages to be hilarious and gripping at the same time. It somehow manages to capture the silliness & stunts of the most popular action films in a way that so many other computer games only hint at. It somehow manages to capture the silliness & stunts of the most popular action films in a way that I was instantly grabbed by Saints Row 3.
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